SIGGRAPH Conference Papers 2026

Ambient-robust Inverse Rendering using Active RGB-NIR Imaging

We introduce an active RGB-NIR imaging system and a three-stage inverse rendering pipeline that reconstructs accurate geometry and reflectance under diverse ambient illumination.

POSTECH · *Equal contribution

Overview

Active RGB-NIR imaging for stable inverse rendering

Existing inverse rendering methods can be sensitive to uncontrolled ambient lighting. This project uses imperceptible NIR flash illumination to obtain stable point-light shading, while RGB images preserve visible-spectrum appearance for downstream rendering.

The method combines multi-view RGB observations, active NIR flash images, and an RGB-NIR BRDF model to recover geometry, roughness, metallic parameters, diffuse albedo, and environment illumination.

Figure 1 teaser showing the mobile RGB-NIR imaging system, captured observations, reconstructed geometry and reflectance, and relighting results.
Figure 1: overview of acquisition, reconstruction, and relighting.

Pipeline

RGB-NIR inverse rendering pipeline

The pipeline proceeds in three stages: RGB-based geometry initialization, NIR flash inverse rendering for robust geometry and reflectance refinement, and RGB environment inverse rendering for visible diffuse albedo and illumination recovery.

Stage 1

RGB initialization

Initialize object geometry from multi-view RGB images under natural ambient lighting.

Stage 2

NIR flash rendering

Use flash-only NIR measurements to refine geometry and estimate NIR reflectance.

Stage 3

RGB environment rendering

Recover RGB diffuse albedo and ambient environment maps using the refined reconstruction.

Figure 4 pipeline showing the three-stage RGB-NIR inverse rendering process.
Figure 4: three-stage RGB-NIR inverse rendering pipeline.

System

Imaging system design

The acquisition platform combines a mobile base, robotic arm, pixel-aligned RGB-NIR camera, and synchronized NIR flash. The system scans objects from dense viewpoints while keeping NIR illumination largely invisible to human observers.

Dataset

Acquired RGB-NIR inverse rendering dataset

The dataset contains multi-view RGB-NIR image pairs with active NIR flash under multiple ambient illumination conditions, together with a synthetic counterpart rendered to match the acquisition setup.

Results

Reconstruction results

The paper evaluates RGB-NIR inverse rendering through BRDF validation, comparisons with passive and active RGB baselines, ambient-robust reconstruction, real-object relighting, ablations, and stress tests across material and scene complexity.

BRDF model validation

The RGB-NIR reflectance model is validated against measured material responses, showing how the NIR channel constrains reflectance parameters that are ambiguous in RGB-only observations.

Figure 7: validation of the RGB-NIR BRDF model
Figure 7. Validation of the RGB-NIR BRDF model on synthetic and measured observations.

Comparison against inverse rendering baselines

Baseline comparisons cover passive RGB inverse rendering, active RGB-only imaging, and diffusion-based inverse rendering. The result panels compare rendering, albedo, roughness, normals, environment maps, and relighting quality.

Figure 8: comparison with passive RGB inverse rendering
Figure 8. Comparison with passive RGB inverse rendering methods on synthetic and real-world scenes.
Figure 9: comparison with active RGB inverse rendering
Figure 9. Comparison with an active RGB inverse rendering setup.
Figure 10: comparison with diffusion-based inverse rendering
Figure 10. Comparison with diffusion-based inverse rendering.

Ambient robustness across environments

The method is evaluated under changing environment illumination, including controlled real-world captures, synthetic environment maps, and outdoor lighting conditions.

Figure 11: ambient-robust reconstruction on the real-world dataset
Figure 11. Real-world ambient-robust reconstruction across multiple environment maps.
Figure 12: RGB diffuse albedo reconstruction across synthetic environment maps
Figure 12. RGB diffuse albedo reconstruction across synthetic environment maps.
Figure 13: reflectance reconstruction under outdoor illuminations
Figure 13. Reflectance reconstruction under real-world outdoor illuminations.

Real-world relighting

Relighting results visualize how the reconstructed objects respond to new illumination. The video shows point-light relighting quality on a real captured object.

Figure 14: relighting results for real-world objects
Figure 14. Relighting results for real-world objects under different light directions.
Point-light relighting video on a reconstructed real object.

Ablation: NIR flash inverse rendering

The ablation isolates the contribution of NIR flash observations, showing how the active NIR signal improves decomposition quality under ambient illumination.

Figure 15: impact of NIR flash inverse rendering
Figure 15. Impact of NIR flash inverse rendering on reflectance and relighting.

Material types and scene complexity

Additional experiments test diffuse, specular, metallic, and multi-object scenes to show how reconstruction behaves as material composition and geometry become more challenging.

Figure 16: dependency on material types and scene complexity
Figure 16. Dependency on material types and scene complexity.

Citation

BibTeX

@inproceedings{chung2026ambient,
  title     = {Ambient-robust Inverse Rendering using Active RGB-NIR Imaging},
  author    = {Chung, Hoon-Gyu and Kim, Jinnyeong and Kang, Hyunwoo and Baek, Seung-Hwan},
  booktitle = {SIGGRAPH Conference Papers},
  year      = {2026},
  doi       = {10.1145/3799902.3811078}
}